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author | Filippos Karapetis | 2010-05-23 10:28:03 +0000 |
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committer | Filippos Karapetis | 2010-05-23 10:28:03 +0000 |
commit | c874ff15a8e95acb85940ba5de0243b93077cc9d (patch) | |
tree | 7d3f79b70d745d775af70d665c10fabf28870dae /engines/sword1/animation.cpp | |
parent | dd9bf70761f2de9771912984209422f1f63bd3e8 (diff) | |
download | scummvm-rg350-c874ff15a8e95acb85940ba5de0243b93077cc9d.tar.gz scummvm-rg350-c874ff15a8e95acb85940ba5de0243b93077cc9d.tar.bz2 scummvm-rg350-c874ff15a8e95acb85940ba5de0243b93077cc9d.zip |
Cleaned up the game ID code:
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code
svn-id: r49152
Diffstat (limited to 'engines/sword1/animation.cpp')
0 files changed, 0 insertions, 0 deletions