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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/sword1/animation.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/sword1/animation.h')
-rw-r--r--engines/sword1/animation.h120
1 files changed, 120 insertions, 0 deletions
diff --git a/engines/sword1/animation.h b/engines/sword1/animation.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef ANIMATION_H
+#define ANIMATION_H
+
+#include "graphics/animation.h"
+
+#include "sword1/screen.h"
+#include "sword1/sound.h"
+#include "sound/audiostream.h"
+
+namespace Sword1 {
+
+enum {
+ SEQ_FERRARI = 0,
+ SEQ_LADDER,
+ SEQ_STEPS,
+ SEQ_SEWER,
+ SEQ_INTRO,
+ SEQ_RIVER,
+ SEQ_TRUCK,
+ SEQ_GRAVE,
+ SEQ_MONTFCON,
+ SEQ_TAPESTRY,
+ SEQ_IRELAND,
+ SEQ_FINALE,
+ SEQ_HISTORY,
+ SEQ_SPANISH,
+ SEQ_WELL,
+ SEQ_CANDLE,
+ SEQ_GEODROP,
+ SEQ_VULTURE,
+ SEQ_ENDDEMO,
+ SEQ_CREDITS
+};
+
+#define INTRO_LOGO_OVLS 12
+#define INTRO_TEXT_OVLS 8
+
+class AnimationState : public Graphics::BaseAnimationState {
+private:
+ Screen *_scr;
+
+public:
+ AnimationState(Screen *scr, Audio::Mixer *snd, OSystem *sys);
+ ~AnimationState();
+ void updateScreen();
+ OverlayColor *giveRgbBuffer(void);
+ bool soundFinished();
+
+private:
+ void drawYUV(int width, int height, byte *const *dat);
+
+#ifdef BACKEND_8BIT
+ void setPalette(byte *pal);
+#endif
+
+protected:
+ virtual AudioStream *createAudioStream(const char *name, void *arg);
+};
+
+class MoviePlayer {
+public:
+ MoviePlayer(Screen *scr, Audio::Mixer *snd, OSystem *sys);
+ ~MoviePlayer(void);
+ void play(uint32 id);
+private:
+ void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
+ void processFrame(uint32 animId, AnimationState *anim, uint32 frameNo);
+ bool initOverlays(uint32 id);
+ Screen *_scr;
+ Audio::Mixer *_snd;
+ OSystem *_sys;
+
+ static const char *_sequenceList[20];
+ uint8 *_logoOvls[INTRO_LOGO_OVLS];
+ OverlayColor *_introPal;
+};
+
+struct FileQueue {
+ AudioStream *stream;
+ FileQueue *next;
+};
+
+class SplittedAudioStream : public AudioStream {
+public:
+ SplittedAudioStream(void);
+ ~SplittedAudioStream(void);
+ void appendStream(AudioStream *stream);
+ virtual int readBuffer(int16 *buffer, const int numSamples);
+ virtual bool isStereo(void) const;
+ virtual bool endOfData(void) const;
+ virtual int getRate(void) const;
+private:
+ FileQueue *_queue;
+};
+
+} // End of namespace Sword1
+
+#endif