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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/sword1/collision.h | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/sword1/collision.h')
-rw-r--r-- | engines/sword1/collision.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/engines/sword1/collision.h b/engines/sword1/collision.h new file mode 100644 index 0000000000..0795298ec6 --- /dev/null +++ b/engines/sword1/collision.h @@ -0,0 +1,50 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2003-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef BSCOLLISION_H +#define BSCOLLISION_H + +/*#include "objectman.h" + +namespace Sword1 { + +class Logic; + +class Collision { +public: + Collision(ObjectMan *pObjMan, Logic *pLogic); + ~Collision(void); + void checkCollisions(void); + void fnBumpOff(void); + void fnBumpOn(void); +private: + int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3); + int noCol; + ObjectMan *_objMan; + Logic *_logic; // for CFN_preset_script +}; + +} // End of namespace Sword1 +*/ +// maybe it's better to make this part of Router + +#endif // BSCOLLISION_H |