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author | Thierry Crozat | 2011-06-13 22:19:18 +0100 |
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committer | Thierry Crozat | 2011-06-13 22:19:18 +0100 |
commit | 06bbb57ad71103ac34e607c04798efae78a28880 (patch) | |
tree | 48bf4eeac219fd00c957a43545e53300ef7f14f2 /engines/sword1/control.cpp | |
parent | ba758710f5b4e700d5e18461bd0939876fbf4499 (diff) | |
download | scummvm-rg350-06bbb57ad71103ac34e607c04798efae78a28880.tar.gz scummvm-rg350-06bbb57ad71103ac34e607c04798efae78a28880.tar.bz2 scummvm-rg350-06bbb57ad71103ac34e607c04798efae78a28880.zip |
I18N: Make many more GUI MessageDialog strings translatable
Diffstat (limited to 'engines/sword1/control.cpp')
-rw-r--r-- | engines/sword1/control.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp index 86947db8ae..36d5a24e99 100644 --- a/engines/sword1/control.cpp +++ b/engines/sword1/control.cpp @@ -27,6 +27,7 @@ #include "common/system.h" #include "common/config-manager.h" #include "common/textconsole.h" +#include "common/translation.h" #include "graphics/palette.h" #include "graphics/thumbnail.h" @@ -859,9 +860,9 @@ void Control::checkForOldSaveGames() { } GUI::MessageDialog dialog0( - "ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n" + _("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n" "The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n" - "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n", "OK", "Cancel"); + "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel")); int choice = dialog0.runModal(); if (choice == GUI::kMessageCancel) { @@ -1228,11 +1229,10 @@ bool Control::convertSaveGame(uint8 slot, char* desc) { if (testSave) { delete testSave; - char msg[200]; - sprintf(msg, "Target new save game already exists!\n" - "Would you like to keep the old save game (%s) or the new one (%s)?\n", + Common::String msg = Common::String::format(_("Target new save game already exists!\n" + "Would you like to keep the old save game (%s) or the new one (%s)?\n"), oldFileName, newFileName); - GUI::MessageDialog dialog0(msg, "Keep the old one", "Keep the new one"); + GUI::MessageDialog dialog0(msg, _("Keep the old one"), _("Keep the new one")); int choice = dialog0.runModal(); if (choice == GUI::kMessageCancel) { |