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author | Max Horn | 2007-02-17 18:55:51 +0000 |
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committer | Max Horn | 2007-02-17 18:55:51 +0000 |
commit | b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e (patch) | |
tree | 4115d12166111ec170729e268f9161dd5b6b2009 /engines/sword1/control.cpp | |
parent | 7d5d6c2f91287a286a65fe652c62462dce9b2e62 (diff) | |
download | scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.tar.gz scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.tar.bz2 scummvm-rg350-b8aeefaffb2ecdc9da5594a49cfba87a84e55d4e.zip |
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
Diffstat (limited to 'engines/sword1/control.cpp')
-rw-r--r-- | engines/sword1/control.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp index 85e25c75fc..d40c76eb89 100644 --- a/engines/sword1/control.cpp +++ b/engines/sword1/control.cpp @@ -763,7 +763,7 @@ void Control::writeSavegameDescriptions(void) { else outf->writeByte(255); } - outf->flush(); + outf->finalize(); if (outf->ioFailed()) displayMessage(0, "Can't write to SAVEGAME.INF in directory '%s'. Device full?", _saveFileMan->getSavePath()); delete outf; @@ -958,7 +958,7 @@ void Control::saveGameToFile(uint8 slot) { uint32 *playerRaw = (uint32*)cpt; for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) outf->writeUint32LE(playerRaw[cnt2]); - outf->flush(); + outf->finalize(); if (outf->ioFailed()) displayMessage(0, "Couldn't write to file '%s' in directory '%s'. Device full?", fName, _saveFileMan->getSavePath()); delete outf; |