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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/sword1/control.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/sword1/control.h')
-rw-r--r--engines/sword1/control.h152
1 files changed, 152 insertions, 0 deletions
diff --git a/engines/sword1/control.h b/engines/sword1/control.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BSCONTROL_H
+#define BSCONTROL_H
+
+#include "common/scummsys.h"
+#include "sword1/sworddefs.h"
+
+class OSystem;
+namespace Common {
+ class SaveFileManager;
+}
+
+namespace Sword1 {
+
+class ObjectMan;
+class ResMan;
+class Mouse;
+class Music;
+class Sound;
+
+#define MAX_BUTTONS 16
+
+#define CONTROL_NOTHING_DONE 0
+#define CONTROL_GAME_RESTORED 1
+#define CONTROL_RESTART_GAME 2
+
+class ControlButton {
+public:
+ ControlButton(uint16 x, uint16 y, uint32 resId, uint8 id, uint8 flag, ResMan *pResMan, uint8 *screenBuf, OSystem *system);
+ ~ControlButton(void);
+ void draw(void);
+ bool wasClicked(uint16 mouseX, uint16 mouseY);
+ void setSelected(uint8 selected);
+ bool isSaveslot(void);
+ uint8 _id;
+ uint8 _flag;
+private:
+ int _frameIdx;
+ uint16 _x, _y;
+ uint16 _width, _height;
+ uint32 _resId;
+ ResMan *_resMan;
+ uint8 *_dstBuf;
+ OSystem *_system;
+};
+
+enum {
+ kButtonOk = 1,
+ kButtonCancel = 2
+};
+
+struct ButtonInfo {
+ uint16 x, y;
+ uint32 resId, id;
+ uint8 flag;
+};
+
+class Control {
+public:
+ Control(Common::SaveFileManager *saveFileMan, ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, Mouse *pMouse, Sound *pSound, Music *pMusic);
+ uint8 runPanel(void);
+ void doRestore(void);
+ void askForCd(void);
+ bool savegamesExist(void);
+private:
+ int displayMessage(const char *altButton, const char *message, ...);
+
+ void saveGameToFile(uint8 slot);
+ bool restoreGameFromFile(uint8 slot);
+ void readSavegameDescriptions(void);
+ void writeSavegameDescriptions(void);
+ void showSavegameNames(void);
+ void deselectSaveslots(void);
+ uint8 *_restoreBuf;
+ uint8 _saveFiles;
+ uint8 _saveScrollPos;
+ uint8 _selectedSavegame;
+ uint8 _saveNames[64][32];
+ uint8 _oldName[32];
+ uint8 _cursorTick;
+ bool _cursorVisible;
+
+ uint8 getClicks(uint8 mode, uint8 *retVal);
+ uint8 handleButtonClick(uint8 id, uint8 mode, uint8 *retVal);
+ void handleVolumeClicks(void);
+ void changeVolume(uint8 id, uint8 action);
+
+ void setupMainPanel(void);
+ void setupSaveRestorePanel(bool saving);
+ void setupVolumePanel(void);
+ bool getConfirm(const uint8 *title);
+
+ void saveNameScroll(uint8 scroll, bool saving);
+ void saveNameSelect(uint8 id, bool saving);
+ bool saveToFile(void);
+ bool restoreFromFile(void);
+ bool keyAccepted(uint8 key);
+ void handleSaveKey(uint8 key);
+
+ void renderVolumeBar(uint8 id, uint8 volL, uint8 volR);
+ uint16 getTextWidth(const uint8 *str);
+ void renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode);
+ uint8 _numButtons;
+ uint8 _selectedButton;
+ void createButtons(const ButtonInfo *buttons, uint8 num);
+ void destroyButtons(void);
+ ControlButton *_buttons[MAX_BUTTONS];
+ static const ButtonInfo _deathButtons[3], _panelButtons[7], _saveButtons[16], _volumeButtons[4];
+ static const uint8 _languageStrings[8 * 20][43];
+ const uint8 (*_lStrings)[43];
+ Common::SaveFileManager *_saveFileMan;
+ ObjectMan *_objMan;
+ ResMan *_resMan;
+ OSystem *_system;
+ Mouse *_mouse;
+ Music *_music;
+ Sound *_sound;
+ uint8 *_font, *_redFont;
+ uint8 *_screenBuf;
+ uint8 _keyPressed;
+ uint8 _keyRepeat;
+ uint32 _keyRepeatTime;
+ void delay(uint32 msecs);
+ uint16 _mouseX, _mouseY, _mouseState;
+ bool _mouseDown;
+};
+
+} // End of namespace Sword1
+
+#endif //BSCONTROL_H
+