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| author | Denis Kasak | 2009-07-02 15:08:42 +0000 |
|---|---|---|
| committer | Denis Kasak | 2009-07-02 15:08:42 +0000 |
| commit | 936e5f4c5e5c70f9869ed8a986173c92b7f39d4a (patch) | |
| tree | b68395140ad04fa13d87a89821d3718a1b80be9f /engines/sword1/detection.cpp | |
| parent | 35a677fb08402b5a9fd07366d60651bcc2f598ce (diff) | |
| download | scummvm-rg350-936e5f4c5e5c70f9869ed8a986173c92b7f39d4a.tar.gz scummvm-rg350-936e5f4c5e5c70f9869ed8a986173c92b7f39d4a.tar.bz2 scummvm-rg350-936e5f4c5e5c70f9869ed8a986173c92b7f39d4a.zip | |
Merged the info available from _objectStatus with the GameObject struct. Made Game keep a list of all the game's objects. Added Game::getObject() method for fetching a pointer to a particular object. Changed Game::loadObject() to not accept a pointer to a GameObject struct anymore.
svn-id: r42026
Diffstat (limited to 'engines/sword1/detection.cpp')
0 files changed, 0 insertions, 0 deletions
