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authorEinar Johan Trøan Sømåen2012-08-31 13:11:31 +0200
committerEinar Johan Trøan Sømåen2012-08-31 13:11:31 +0200
commit3fe7f2cbe2b70eaa824b7159d94d40c2280006a3 (patch)
treeea592da00ad567c75008137f79eeba16c3ba40c4 /engines/sword1/logic.cpp
parent246109839b9c196e9181a6f619c15694456b9aec (diff)
parent10a947a0be80ea8c5c88bd3493a5057b1223ce45 (diff)
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Merge remote-tracking branch 'origin/master' into wintermute
Diffstat (limited to 'engines/sword1/logic.cpp')
-rw-r--r--engines/sword1/logic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 8e04861edf..757d768780 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3
// meantime, we don't want any looping sound effects still playing.
_sound->quitScreen();
- MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system);
+ MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system);
if (player) {
_screen->clearScreen();
if (player->load(sequenceId))