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author | Einar Johan Trøan Sømåen | 2012-08-31 13:11:31 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-08-31 13:11:31 +0200 |
commit | 3fe7f2cbe2b70eaa824b7159d94d40c2280006a3 (patch) | |
tree | ea592da00ad567c75008137f79eeba16c3ba40c4 /engines/sword1/logic.cpp | |
parent | 246109839b9c196e9181a6f619c15694456b9aec (diff) | |
parent | 10a947a0be80ea8c5c88bd3493a5057b1223ce45 (diff) | |
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Merge remote-tracking branch 'origin/master' into wintermute
Diffstat (limited to 'engines/sword1/logic.cpp')
-rw-r--r-- | engines/sword1/logic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp index 8e04861edf..757d768780 100644 --- a/engines/sword1/logic.cpp +++ b/engines/sword1/logic.cpp @@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3 // meantime, we don't want any looping sound effects still playing. _sound->quitScreen(); - MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system); + MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system); if (player) { _screen->clearScreen(); if (player->load(sequenceId)) |