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authorMatthew Hoops2012-08-26 15:39:18 -0400
committerMatthew Hoops2012-08-26 15:41:56 -0400
commit857b92f8ffececa9c1f990d21a6a8d1630199a62 (patch)
tree420463df7bf481f8c4e0dcba9bd37e68d999b43d /engines/sword1/logic.cpp
parent1d58ebe133c274643a89f2f4f0d24a2a8ab343c3 (diff)
parent18e7573dafbffdd509943c8f90f91933b17b0435 (diff)
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Merge pull request #268 from clone2727/video-rewrite
VideoDecoder upgrade & partial rewrite
Diffstat (limited to 'engines/sword1/logic.cpp')
-rw-r--r--engines/sword1/logic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 8e04861edf..757d768780 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -959,7 +959,7 @@ int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int3
// meantime, we don't want any looping sound effects still playing.
_sound->quitScreen();
- MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _mixer, _system);
+ MoviePlayer *player = makeMoviePlayer(sequenceId, _vm, _textMan, _resMan, _system);
if (player) {
_screen->clearScreen();
if (player->load(sequenceId))