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authorJohannes Schickel2010-02-03 09:42:11 +0000
committerJohannes Schickel2010-02-03 09:42:11 +0000
commitfe35d372dab08a2e202b5ecb41ccc14298f8cfbd (patch)
tree447b16207cb64222d62b6c244fcfccd2aa743cc7 /engines/sword1/sound.cpp
parent9cad13957da8a67e68dd4e268eb53f8e413eb4be (diff)
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- Rename FlacStream to FLACStream.
- Rename makeFlacStream to makeFLACStream. svn-id: r47846
Diffstat (limited to 'engines/sword1/sound.cpp')
-rw-r--r--engines/sword1/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index e1a34d622f..cc7beaee9a 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -381,7 +381,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
_cowFile.seek(index);
Common::MemoryReadStream *tmp = _cowFile.readStream(sampleSize);
assert(tmp);
- stream = Audio::makeFlacStream(tmp, DisposeAfterUse::YES);
+ stream = Audio::makeFLACStream(tmp, DisposeAfterUse::YES);
_mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, stream, SOUND_SPEECH_ID, speechVol, speechPan);
// with compressed audio, we can't calculate the wave volume.
// so default to talking.