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authorStrangerke2014-02-19 21:42:22 +0100
committerStrangerke2014-02-19 21:45:24 +0100
commit9a22da65730f8be718c7bf6eac29e2a9a5c6630f (patch)
tree58b2f3d4a145447aa20f340c17118c1df5b12e34 /engines/sword1/staticres.cpp
parenta675ac09c20caf96ccfec0d314c5032a0cf63d60 (diff)
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SWORD1: Some British to American English
Diffstat (limited to 'engines/sword1/staticres.cpp')
-rw-r--r--engines/sword1/staticres.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword1/staticres.cpp b/engines/sword1/staticres.cpp
index 47a097efb6..37ab3c2f6d 100644
--- a/engines/sword1/staticres.cpp
+++ b/engines/sword1/staticres.cpp
@@ -2682,7 +2682,7 @@ const char Music::_tuneList[TOTAL_TUNES][8] = {
"3m10", // DONE 82 After, "A description, perhaps."
"2m13", // DONE 83 Red nose icon at costumier's. Copy 2M13.
"3m12", // DONE 84 Tissue icon. Also, after Nico's "No, I write it (the magazine) 5M19.
- "3m13", // DONE 85 Photo icon over, "Do you recognise this man?"
+ "3m13", // DONE 85 Photo icon over, "Do you recognize this man?"
"3m14", // DONE 86 Exit icon, over, "Thanks for your help, buddy."
"2m9", // DONE 87 Clicking on police station on the map.
"3m17", // DONE 88 Police station on, "I've tracked down the clown's movements."
@@ -2702,7 +2702,7 @@ const char Music::_tuneList[TOTAL_TUNES][8] = {
"3m32", // DONE 100 Source music for Lady Piermont.
"3m33", // DONE 101 More music for Lady P.
"2m13", // DONE 102 Red Nose music Copy 2M13
- "4m3", // DONE 103 On photo, "Do you recognise the man in this photograph"
+ "4m3", // DONE 103 On photo, "Do you recognize the man in this photograph"
"4m4", // DONE 104 With Lady P. After, "Hi there, ma'am."
"4m5", // DONE 105 After, "I think the word you're looking for is...dick"
"4m6", // DONE 106 After, "English arrogance might do the trick." Also for "More English arrogance" (4M27)
@@ -2881,7 +2881,7 @@ const char Music::_tuneList[TOTAL_TUNES][8] = {
"scm1b", // DONE 260 When George passes the trigger point toward the back of the train and he sees Guido.
"spm6b", // DONE 261 The climax of "spm6", which should coincide with the Countess holding up the chalice.
"marquet", // DONE 262 Starts at the fade down when George is asked to leave Jacques' room
- "rm4", // DONE 263 "On crystal stand icon. As George walks to the centre of the cavern." I'd do this on the first LMB on the stump.
+ "rm4", // DONE 263 "On crystal stand icon. As George walks to the center of the cavern." I'd do this on the first LMB on the stump.
"rm5", // DONE 264 "On icon. As George places the crystal on top of the stand." When the player places the gem luggage on the emplaced tripod.
"rm6", // DONE 265 "Chalice reflection. On icon as George places Chalice on floor of Church" i.e. the mosaic in the Baphomet dig. It's over thirty seconds long so it had best start running when the chalice luggage is placed on the mosaic so it runs through the big screen of the reflection.
"rm7", // DONE 266 "Burning candle. On icon as George sets about lighting candle." One minute forty-eight, this one. I've no idea how long the burning candle Smacker is but the cue description seems to indicate it should run from the moment the burning tissue successfully lights the candle, i.e. the window is shut.