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authorTorbjörn Andersson2006-04-21 10:24:22 +0000
committerTorbjörn Andersson2006-04-21 10:24:22 +0000
commit8740bc01340787d4b8af1fd84f9827cef3105b43 (patch)
treebcbd5be00834b341d2f26a6dca69542fd9affe38 /engines/sword1/sword1.cpp
parent9bcdecec2849a132418284638fd520f3e16d74f8 (diff)
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Fixed silly bug in --save-slot handling: Don't try to restore a savegame unless
the specified save slot is > 0. (The default value is -1, which shouldn't be restored either.) I thought I had fixed that already, but I guess I made a last-minute change... svn-id: r22069
Diffstat (limited to 'engines/sword1/sword1.cpp')
-rw-r--r--engines/sword1/sword1.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 0d610d5251..cba1e97bb8 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -450,7 +450,9 @@ int SwordEngine::go() {
_logic->startPositions(startPos);
} else {
int saveSlot = ConfMan.getInt("save_slot");
- if (_control->restoreGameFromFile(saveSlot - 1)) {
+ // Savegames are numbered starting from 1 in the dialog window,
+ // but their filenames are numbered starting from 0.
+ if (saveSlot > 0 && _control->restoreGameFromFile(saveSlot - 1)) {
_control->doRestore();
} else if (_control->savegamesExist()) {
_systemVars.controlPanelMode = CP_NEWGAME;