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author | Max Horn | 2008-09-30 12:27:38 +0000 |
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committer | Max Horn | 2008-09-30 12:27:38 +0000 |
commit | 9b160804ab8878b55efb032fb62ee359ab97f848 (patch) | |
tree | aa0ac6d0aec815de5f2368acc00971948cf3fa0b /engines/sword1/sword1.cpp | |
parent | 87917e06d94e36c483011deaf1eb4a5dba6eeb97 (diff) | |
download | scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.tar.gz scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.tar.bz2 scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.zip |
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
Diffstat (limited to 'engines/sword1/sword1.cpp')
-rw-r--r-- | engines/sword1/sword1.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 42124d419e..35fe58e819 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -703,7 +703,7 @@ int SwordEngine::go() { _systemVars.controlPanelMode = CP_NEWGAME; if (_control->runPanel() == CONTROL_GAME_RESTORED) _control->doRestore(); - else if (!quit()) + else if (!shouldQuit()) _logic->startPositions(0); } else { // no savegames, start new game. @@ -712,10 +712,10 @@ int SwordEngine::go() { } _systemVars.controlPanelMode = CP_NORMAL; - while (!quit()) { + while (!shouldQuit()) { uint8 action = mainLoop(); - if (!quit()) { + if (!shouldQuit()) { // the mainloop was left, we have to reinitialize. reinitialize(); if (action == CONTROL_GAME_RESTORED) @@ -756,7 +756,7 @@ uint8 SwordEngine::mainLoop(void) { uint8 retCode = 0; _keyPressed.reset(); - while ((retCode == 0) && (!quit())) { + while ((retCode == 0) && (!shouldQuit())) { // do we need the section45-hack from sword.c here? checkCd(); @@ -805,9 +805,9 @@ uint8 SwordEngine::mainLoop(void) { } _mouseState = 0; _keyPressed.reset(); - } while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0) && (!quit())); + } while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0) && (!shouldQuit())); - if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade && (!quit())) { + if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade && (!shouldQuit())) { _screen->fadeDownPalette(); int32 relDelay = (int32)_system->getMillis(); while (_screen->stillFading()) { |