diff options
| author | Max Horn | 2008-09-30 12:27:38 +0000 | 
|---|---|---|
| committer | Max Horn | 2008-09-30 12:27:38 +0000 | 
| commit | 9b160804ab8878b55efb032fb62ee359ab97f848 (patch) | |
| tree | aa0ac6d0aec815de5f2368acc00971948cf3fa0b /engines/sword1/sword1.cpp | |
| parent | 87917e06d94e36c483011deaf1eb4a5dba6eeb97 (diff) | |
| download | scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.tar.gz scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.tar.bz2 scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.zip | |
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
Diffstat (limited to 'engines/sword1/sword1.cpp')
| -rw-r--r-- | engines/sword1/sword1.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
| diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 42124d419e..35fe58e819 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -703,7 +703,7 @@ int SwordEngine::go() {  			_systemVars.controlPanelMode = CP_NEWGAME;  			if (_control->runPanel() == CONTROL_GAME_RESTORED)  				_control->doRestore(); -			else if (!quit()) +			else if (!shouldQuit())  				_logic->startPositions(0);  		} else {  			// no savegames, start new game. @@ -712,10 +712,10 @@ int SwordEngine::go() {  	}  	_systemVars.controlPanelMode = CP_NORMAL; -	while (!quit()) { +	while (!shouldQuit()) {  		uint8 action = mainLoop(); -		if (!quit()) { +		if (!shouldQuit()) {  			// the mainloop was left, we have to reinitialize.  			reinitialize();  			if (action == CONTROL_GAME_RESTORED) @@ -756,7 +756,7 @@ uint8 SwordEngine::mainLoop(void) {  	uint8 retCode = 0;  	_keyPressed.reset(); -	while ((retCode == 0) && (!quit())) { +	while ((retCode == 0) && (!shouldQuit())) {  		// do we need the section45-hack from sword.c here?  		checkCd(); @@ -805,9 +805,9 @@ uint8 SwordEngine::mainLoop(void) {  			}  			_mouseState = 0;  			_keyPressed.reset(); -		} while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0) && (!quit())); +		} while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0) && (!shouldQuit())); -		if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade && (!quit())) { +		if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade && (!shouldQuit())) {  			_screen->fadeDownPalette();  			int32 relDelay = (int32)_system->getMillis();  			while (_screen->stillFading()) { | 
