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author | Denis Kasak | 2009-07-31 04:32:33 +0000 |
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committer | Denis Kasak | 2009-07-31 04:32:33 +0000 |
commit | 18a8b5b3af96bc0d74167db27552956b646cd0d0 (patch) | |
tree | 73d27e06aa7d265b781019b0a106800d8e686a5a /engines/sword1 | |
parent | 167b6da23050a60ee0d56c6b435c3c1bbb159d8a (diff) | |
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* Added Game::runGateProgram()
* Added a separate mechanism to Game to keep track both of the current room number and the next room/gate. Periodically, I check whether the new room differs from the old one and, if it does, I do the change. Doing it any other would is nearly impossible because of the way the original scripts were written.
* Added GPL command Script::newRoom(). Rooms can now be traversed by clicking on their exits. Also, the intro animation partly works. Some parts go by far too soon. I assume this is because the engine still lacks a dialogue GPL command.
* Fixed bug where the gates array of a room was not cleared between uses.
* Save old jump value when we enter Script::run() and restore it in the end (mimicking the original engine).
* Fixed small bug where the gate was supposed to be stored as the first in-game variable and not the room number.
svn-id: r42957
Diffstat (limited to 'engines/sword1')
0 files changed, 0 insertions, 0 deletions