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authorBastien Bouclet2017-12-24 11:01:38 +0100
committerBastien Bouclet2018-05-10 09:04:23 +0200
commit1de5aca585af3e04a64a4f287dd348c0e7b4b967 (patch)
tree693f7ebcb7f6718dc0e09ec86922ff025be87359 /engines/sword1
parent5aff87dc153f392cb14423efa78a96397789a6fd (diff)
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ENGINES: Set the GameDescriptor decription in the constructor
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/detection.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp
index 80176aee40..205640a0a6 100644
--- a/engines/sword1/detection.cpp
+++ b/engines/sword1/detection.cpp
@@ -214,20 +214,22 @@ DetectedGames SwordMetaEngine::detectGames(const Common::FSList &fslist) const {
DetectedGame game;
if (mainFilesFound && pcFilesFound && demoFilesFound)
- game.matchedGame = GameDescriptor(sword1DemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
+ game.matchedGame = GameDescriptor(sword1DemoSettings);
else if (mainFilesFound && pcFilesFound && psxFilesFound)
- game.matchedGame = GameDescriptor(sword1PSXSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
+ game.matchedGame = GameDescriptor(sword1PSXSettings);
else if (mainFilesFound && pcFilesFound && psxDemoFilesFound)
- game.matchedGame = GameDescriptor(sword1PSXDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
+ game.matchedGame = GameDescriptor(sword1PSXDemoSettings);
else if (mainFilesFound && pcFilesFound && !psxFilesFound)
- game.matchedGame = GameDescriptor(sword1FullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
+ game.matchedGame = GameDescriptor(sword1FullSettings);
else if (mainFilesFound && macFilesFound)
- game.matchedGame = GameDescriptor(sword1MacFullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
+ game.matchedGame = GameDescriptor(sword1MacFullSettings);
else if (mainFilesFound && macDemoFilesFound)
- game.matchedGame = GameDescriptor(sword1MacDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
+ game.matchedGame = GameDescriptor(sword1MacDemoSettings);
else
return detectedGames;
+ game.matchedGame.setGUIOptions(GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
+
game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::DE_DEU));
game.matchedGame.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::FR_FRA));