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author | Eugene Sandulenko | 2007-10-31 21:37:40 +0000 |
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committer | Eugene Sandulenko | 2007-10-31 21:37:40 +0000 |
commit | 3318c4b47487674aaf19bec9f9db9ac36e1cae96 (patch) | |
tree | b45b45a178742b2d0315aea6d1e9c86151160faf /engines/sword1 | |
parent | 39da7deefb0b55412d871165c563d0a11dcfe61f (diff) | |
download | scummvm-rg350-3318c4b47487674aaf19bec9f9db9ac36e1cae96.tar.gz scummvm-rg350-3318c4b47487674aaf19bec9f9db9ac36e1cae96.tar.bz2 scummvm-rg350-3318c4b47487674aaf19bec9f9db9ac36e1cae96.zip |
Slighly modified patch #1709219: "DXA Player: double size scaling option"
svn-id: r29347
Diffstat (limited to 'engines/sword1')
-rw-r--r-- | engines/sword1/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 2bb027ddb4..1062ce6029 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -408,7 +408,7 @@ bool MoviePlayerDXA::load(uint32 id) { char filename[20]; snprintf(filename, sizeof(filename), "%s.dxa", sequenceList[id]); - if (loadFile(filename)) { + if (loadFile(filename, 640, 480)) { // The Broken Sword games always use external audio tracks. if (_fd->readUint32BE() != MKID_BE('NULL')) return false; |