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author | Matthew Hoops | 2010-02-05 04:16:12 +0000 |
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committer | Matthew Hoops | 2010-02-05 04:16:12 +0000 |
commit | 3b6f6bfbd84dbdd6f3a134ecce470835bc6ba446 (patch) | |
tree | 1e9d9ed155dd50bd84be8f71554f5c9ff83d3b99 /engines/sword1 | |
parent | 19d3f5ad9b9af7b1f03db35ca97aefef9010acf4 (diff) | |
download | scummvm-rg350-3b6f6bfbd84dbdd6f3a134ecce470835bc6ba446.tar.gz scummvm-rg350-3b6f6bfbd84dbdd6f3a134ecce470835bc6ba446.tar.bz2 scummvm-rg350-3b6f6bfbd84dbdd6f3a134ecce470835bc6ba446.zip |
SCI2 Windows games are scaled from 320x200 to 640x480, not 640x400. Aspect ratio correction will eventually have to be applied. This fixes a possible segfault when playing the credits video in GK1 (which is 640x480).
svn-id: r47895
Diffstat (limited to 'engines/sword1')
0 files changed, 0 insertions, 0 deletions