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authorGregory Montoir2007-04-01 17:36:13 +0000
committerGregory Montoir2007-04-01 17:36:13 +0000
commit5aca9dce8c6cce89df3147a6f942620155010c8d (patch)
tree28dbee0d5addb8e49c839e5eba11733b0fe26fa5 /engines/sword1
parent852971cfe62b59ff1f2e7451402a34fa6f8db958 (diff)
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added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
svn-id: r26357
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/sword1.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 7a783c63b3..751fb0f1ac 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -706,8 +706,7 @@ void SwordEngine::delay(int32 amount) { //copied and mutilated from sky.cpp
uint32 start = _system->getMillis();
do {
- Common::EventManager *eventMan = _system->getEventManager();
- while (eventMan->pollEvent(event)) {
+ while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
// Make sure backspace works right (this fixes a small issue on OS X)