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author | Torbjörn Andersson | 2008-09-27 17:25:40 +0000 |
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committer | Torbjörn Andersson | 2008-09-27 17:25:40 +0000 |
commit | 7644ff05f911ea9ebf0d3e27465a7899ba6662df (patch) | |
tree | cd301fe47f0468b9a312fe3a08e5acc94e126aac /engines/sword1 | |
parent | c1385076cbc57f1a4a52946a46b3ea06ecf37f37 (diff) | |
download | scummvm-rg350-7644ff05f911ea9ebf0d3e27465a7899ba6662df.tar.gz scummvm-rg350-7644ff05f911ea9ebf0d3e27465a7899ba6662df.tar.bz2 scummvm-rg350-7644ff05f911ea9ebf0d3e27465a7899ba6662df.zip |
Fixed typos.
svn-id: r34656
Diffstat (limited to 'engines/sword1')
-rw-r--r-- | engines/sword1/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 3e15429e44..8911236df6 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -438,7 +438,7 @@ bool MoviePlayerDXA::decodeFrame(void) { void MoviePlayerDXA::processFrame(void) { // TODO: Handle the advanced cutscene packs. Do they really exist? - // We cannot draw the text to _drawBuffer, sinzce ethat's one of the + // We cannot draw the text to _drawBuffer, since that's one of the // decoder's internal buffers. Instead, we copy part of _drawBuffer // to the text sprite. |