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authorTorbjörn Andersson2008-09-27 17:25:40 +0000
committerTorbjörn Andersson2008-09-27 17:25:40 +0000
commit7644ff05f911ea9ebf0d3e27465a7899ba6662df (patch)
treecd301fe47f0468b9a312fe3a08e5acc94e126aac /engines/sword1
parentc1385076cbc57f1a4a52946a46b3ea06ecf37f37 (diff)
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Fixed typos.
svn-id: r34656
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 3e15429e44..8911236df6 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -438,7 +438,7 @@ bool MoviePlayerDXA::decodeFrame(void) {
void MoviePlayerDXA::processFrame(void) {
// TODO: Handle the advanced cutscene packs. Do they really exist?
- // We cannot draw the text to _drawBuffer, sinzce ethat's one of the
+ // We cannot draw the text to _drawBuffer, since that's one of the
// decoder's internal buffers. Instead, we copy part of _drawBuffer
// to the text sprite.