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authorMax Horn2006-03-09 02:52:51 +0000
committerMax Horn2006-03-09 02:52:51 +0000
commit86565fcca57454e91124410cfd6864ef1e202dc0 (patch)
tree83cc82217179d56f23836628520b7f63b4a0607d /engines/sword1
parentd2f78184af00cd91f3f1f251199a436b53f4ae64 (diff)
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- Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/sword1.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 426b85dea3..6fd0254af4 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -48,9 +48,9 @@
using namespace Sword1;
/* Broken Sword 1 */
-static const GameSettings sword1FullSettings =
+static const PlainGameDescriptor sword1FullSettings =
{"sword1", "Broken Sword 1: The Shadow of the Templars"};
-static const GameSettings sword1DemoSettings =
+static const PlainGameDescriptor sword1DemoSettings =
{"sword1demo", "Broken Sword 1: The Shadow of the Templars (Demo)"};
// check these subdirectories (if present)
@@ -73,13 +73,12 @@ GameList Engine_SWORD1_gameIDList() {
return games;
}
-GameSettings Engine_SWORD1_findGameID(const char *gameid) {
+GameDescriptor Engine_SWORD1_findGameID(const char *gameid) {
if (0 == scumm_stricmp(gameid, sword1FullSettings.gameid))
return sword1FullSettings;
if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameid))
return sword1DemoSettings;
- GameSettings dummy = { 0, 0 };
- return dummy;
+ return GameDescriptor();
}
void Sword1CheckDirectory(const FSList &fslist, bool *filesFound) {