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author | Fabio Battaglia | 2009-03-04 10:33:29 +0000 |
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committer | Fabio Battaglia | 2009-03-04 10:33:29 +0000 |
commit | 928a276c04f485ed0ca2d83d8b0827a81a33dff0 (patch) | |
tree | 6360b7e90f8a984aecfc32a9c698caaf5b57ad07 /engines/sword1 | |
parent | 2a7eef19c0722752200713d3834f53637a2ecd5e (diff) | |
download | scummvm-rg350-928a276c04f485ed0ca2d83d8b0827a81a33dff0.tar.gz scummvm-rg350-928a276c04f485ed0ca2d83d8b0827a81a33dff0.tar.bz2 scummvm-rg350-928a276c04f485ed0ca2d83d8b0827a81a33dff0.zip |
sword1: enable thumbnails when saving through GMM
svn-id: r39121
Diffstat (limited to 'engines/sword1')
-rw-r--r-- | engines/sword1/control.cpp | 21 | ||||
-rw-r--r-- | engines/sword1/control.h | 4 |
2 files changed, 15 insertions, 10 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp index abb02106e3..575f031cc7 100644 --- a/engines/sword1/control.cpp +++ b/engines/sword1/control.cpp @@ -300,6 +300,7 @@ static int volToBalance(int volL, int volR) { } uint8 Control::runPanel(void) { + _panelShown = true; _mouseDown = false; _restoreBuf = NULL; _keyPressed.reset(); @@ -415,6 +416,7 @@ uint8 Control::runPanel(void) { free(_screenBuf); _mouse->controlPanel(false); _music->startMusic(Logic::_scriptVars[CURRENT_MUSIC], 1); + _panelShown = false; return retVal; } @@ -824,6 +826,10 @@ void Control::readSavegameDescriptions(void) { _saveFiles = _numSaves = _saveNames.size(); } +bool Control::isPanelShown(void) { + return _panelShown; +} + int Control::displayMessage(const char *altButton, const char *message, ...) { char buf[STRINGBUFLEN]; va_list va; @@ -1098,15 +1104,12 @@ void Control::saveGameToFile(uint8 slot) { outf->write(_saveNames[slot].c_str(), 40); outf->writeByte(SAVEGAME_VERSION); - // FIXME: at this point, we can't save a thumbnail of the game screen, as the save menu is shown -#if 0 - outf->writeByte(HAS_THUMBNAIL); - - // Thumbnail - Graphics::saveThumbnail(*outf); -#else - outf->writeByte(NO_THUMBNAIL); -#endif + if (!isPanelShown()) { + outf->writeByte(HAS_THUMBNAIL); + // Thumbnail + Graphics::saveThumbnail(*outf); + } else // at this point we can't save a thumbnail of the game screen, as the save menu is shown + outf->writeByte(NO_THUMBNAIL); // Date / time tm curTime; diff --git a/engines/sword1/control.h b/engines/sword1/control.h index 9170a140eb..d1796734a8 100644 --- a/engines/sword1/control.h +++ b/engines/sword1/control.h @@ -95,7 +95,8 @@ public: void readSavegameDescriptions(void); void saveGameToFile(uint8 slot); bool restoreGameFromFile(uint8 slot); - void checkForOldSaveGames(); + void checkForOldSaveGames(void); + bool isPanelShown(void); void setSaveDescription(int slot, const char *desc) { _saveNames[slot] = desc; @@ -116,6 +117,7 @@ private: Common::String _oldName; uint8 _cursorTick; bool _cursorVisible; + bool _panelShown; uint8 getClicks(uint8 mode, uint8 *retVal); uint8 handleButtonClick(uint8 id, uint8 mode, uint8 *retVal); |