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authorLittleboy2011-06-23 05:42:48 -0400
committerLittleboy2011-06-23 08:52:52 -0400
commitb694a78f62a02253bca2a5611314599ae7fce725 (patch)
tree115573b00e3b025ed334f9eadeadfb6161286089 /engines/sword1
parent7a96e0bfb67e9b5b8c0aa9bdae8415fb98214c3f (diff)
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ANALYSIS: Add static casts to is* functions
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 4ce3e2e88d..f19efd2635 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -114,7 +114,7 @@ bool MoviePlayer::load(uint32 id) {
int startFrame = strtoul(ptr, const_cast<char **>(&ptr), 10);
int endFrame = strtoul(ptr, const_cast<char **>(&ptr), 10);
- while (*ptr && isspace(*ptr))
+ while (*ptr && isspace(static_cast<unsigned char>(*ptr)))
ptr++;
if (startFrame > endFrame) {