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authorBastien Bouclet2017-09-20 19:18:44 +0200
committerBastien Bouclet2017-09-22 07:06:20 +0200
commitc3bff7f25a24c549885b8e402fb499b0dd48b9cd (patch)
treed2b4cb1ed56b696b07440e4e0f01c663b5494360 /engines/sword1
parent382df4a7c5a15938009dac71e8d0a0fa1559ea54 (diff)
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SWORD1: Fix leaking the save thumbnail MemoryWriteStreamDynamic buffer
Diffstat (limited to 'engines/sword1')
-rw-r--r--engines/sword1/control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index fbc3f6af4a..0c53430ba3 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -303,7 +303,7 @@ static int volToBalance(int volL, int volR) {
uint8 Control::runPanel() {
// Make a thumbnail of the screen before displaying the menu in case we want to save
// the game from the menu.
- _tempThumbnail = new Common::MemoryWriteStreamDynamic;
+ _tempThumbnail = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
Graphics::saveThumbnail(*_tempThumbnail);
_panelShown = true;