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author | Johannes Schickel | 2010-01-08 21:47:28 +0000 |
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committer | Johannes Schickel | 2010-01-08 21:47:28 +0000 |
commit | f263393ef00517143876d26da2d35541307cb51c (patch) | |
tree | ff9bd5fa3d51b785764661467842255944076da0 /engines/sword1 | |
parent | 5cfd241af9f4cad018cb3f8d9555e5a5e468c3bd (diff) | |
download | scummvm-rg350-f263393ef00517143876d26da2d35541307cb51c.tar.gz scummvm-rg350-f263393ef00517143876d26da2d35541307cb51c.tar.bz2 scummvm-rg350-f263393ef00517143876d26da2d35541307cb51c.zip |
Fix sound effects in Sword1 PSX, regression from r47132.
svn-id: r47176
Diffstat (limited to 'engines/sword1')
-rw-r--r-- | engines/sword1/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp index 30e12cda93..31439d587d 100644 --- a/engines/sword1/sound.cpp +++ b/engines/sword1/sound.cpp @@ -258,7 +258,7 @@ void Sound::playSample(QueueElement *elem) { if (SwordEngine::isPsx()) { ; uint32 size = READ_LE_UINT32(sampleData); - Audio::AudioStream *audStream = new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP); + Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4)), (_fxList[elem->id].type == FX_LOOP) ? 0 : 1); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan, false, false, false); } else { uint32 size = READ_LE_UINT32(sampleData + 0x28); |