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author | Torbjörn Andersson | 2010-11-01 11:25:11 +0000 |
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committer | Torbjörn Andersson | 2010-11-01 11:25:11 +0000 |
commit | 68469f45ceeb8592020e262d616c98327416120e (patch) | |
tree | 8889b0ebccf8a1732236bda3112f260f6aca7ff4 /engines/sword2/animation.cpp | |
parent | e48cdb378c89e17c5f213eb921c0841aca062bd6 (diff) | |
download | scummvm-rg350-68469f45ceeb8592020e262d616c98327416120e.tar.gz scummvm-rg350-68469f45ceeb8592020e262d616c98327416120e.tar.bz2 scummvm-rg350-68469f45ceeb8592020e262d616c98327416120e.zip |
SWORD2: Cleanup pause handling
Removed a bunch of pause-related code which I either can't remember why
it's there, or which doesn't seem to serve any useful purpose. Most
things I've tried seem to work as well or better than before.
svn-id: r53997
Diffstat (limited to 'engines/sword2/animation.cpp')
-rw-r--r-- | engines/sword2/animation.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index 10895b2ec1..f664e784d5 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -398,10 +398,4 @@ MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *s return NULL; } -void MoviePlayer::pauseMovie(bool pause) { - if (_bgSoundHandle) { - _snd->pauseHandle(*_bgSoundHandle, pause); - } -} - } // End of namespace Sword2 |