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authorTorbjörn Andersson2010-11-01 11:25:11 +0000
committerTorbjörn Andersson2010-11-01 11:25:11 +0000
commit68469f45ceeb8592020e262d616c98327416120e (patch)
tree8889b0ebccf8a1732236bda3112f260f6aca7ff4 /engines/sword2/animation.cpp
parente48cdb378c89e17c5f213eb921c0841aca062bd6 (diff)
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SWORD2: Cleanup pause handling
Removed a bunch of pause-related code which I either can't remember why it's there, or which doesn't seem to serve any useful purpose. Most things I've tried seem to work as well or better than before. svn-id: r53997
Diffstat (limited to 'engines/sword2/animation.cpp')
-rw-r--r--engines/sword2/animation.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index 10895b2ec1..f664e784d5 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -398,10 +398,4 @@ MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *s
return NULL;
}
-void MoviePlayer::pauseMovie(bool pause) {
- if (_bgSoundHandle) {
- _snd->pauseHandle(*_bgSoundHandle, pause);
- }
-}
-
} // End of namespace Sword2