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author | Robin Watts | 2007-06-23 17:15:36 +0000 |
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committer | Robin Watts | 2007-06-23 17:15:36 +0000 |
commit | 90c2210dae8c91fa8babc6b05564e15c9d445d18 (patch) | |
tree | 8701f7b9b0c5bc6ba3395514b85de509d12fd049 /engines/sword2/animation.cpp | |
parent | 8953674a2f7d29cae0bcc5a3f8f42fae4db0ea81 (diff) | |
download | scummvm-rg350-90c2210dae8c91fa8babc6b05564e15c9d445d18.tar.gz scummvm-rg350-90c2210dae8c91fa8babc6b05564e15c9d445d18.tar.bz2 scummvm-rg350-90c2210dae8c91fa8babc6b05564e15c9d445d18.zip |
Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code.
2 of the 4 casts are lifted from the standard sdl/events.cpp file. The other
2 (casting the results of mapKeyCE before assigning to event.kbd.keycode look
correct to me too, but might bear double checking.
svn-id: r27680
Diffstat (limited to 'engines/sword2/animation.cpp')
0 files changed, 0 insertions, 0 deletions