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authordhewg2011-02-27 10:10:44 +0100
committerdhewg2011-02-27 10:10:44 +0100
commit1c95d47cfaf1f39b3c3012aa649ce3ced90ed147 (patch)
tree62dd1aa6852e1d7963df3cff7d2ca0e2a5dd4a18 /engines/sword2/animation.h
parenta73b2ec97279b1ef1562ece18c7905591e6a7cc4 (diff)
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SWORD2: Respect screen pitch while postprocessing
Fixes subtitles on androids
Diffstat (limited to 'engines/sword2/animation.h')
-rw-r--r--engines/sword2/animation.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h
index 550ac0fac4..afe7dfcc68 100644
--- a/engines/sword2/animation.h
+++ b/engines/sword2/animation.h
@@ -96,12 +96,12 @@ protected:
uint32 _leadOut;
int _leadOutFrame;
- void performPostProcessing(byte *screen);
+ void performPostProcessing(byte *screen, uint16 pitch);
bool playVideo();
void openTextObject(uint32 index);
- void closeTextObject(uint32 index, byte *screen);
- void drawTextObject(uint32 index, byte *screen);
+ void closeTextObject(uint32 index, byte *screen, uint16 pitch);
+ void drawTextObject(uint32 index, byte *screen, uint16 pitch);
byte findBlackPalIndex();
byte findWhitePalIndex();