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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/sword2/animation.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/sword2/animation.h')
-rw-r--r--engines/sword2/animation.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h
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+++ b/engines/sword2/animation.h
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+/* Copyright (C) 1994-1998 Revolution Software Ltd.
+ * Copyright (C) 2003-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef ANIMATION_H
+#define ANIMATION_H
+
+#include "graphics/animation.h"
+#include "sound/mixer.h"
+
+namespace Sword2 {
+
+struct SpriteInfo;
+
+// This is the structure which is passed to the sequence player. It includes
+// the smack to play, and any text lines which are to be displayed over the top
+// of the sequence.
+
+struct MovieTextObject {
+ uint16 startFrame;
+ uint16 endFrame;
+ SpriteInfo *textSprite;
+ uint32 speechBufferSize;
+ uint16 *speech;
+};
+
+class AnimationState : public ::Graphics::BaseAnimationState {
+private:
+ Sword2Engine *_vm;
+
+public:
+ AnimationState(Sword2Engine *vm);
+ ~AnimationState();
+
+#ifndef BACKEND_8BIT
+ void drawTextObject(SpriteInfo *s, byte *src);
+#endif
+
+ void clearScreen();
+ void updateScreen();
+
+private:
+ void drawYUV(int width, int height, byte *const *dat);
+
+#ifdef BACKEND_8BIT
+ void setPalette(byte *pal);
+#endif
+};
+
+struct MovieInfo {
+ char name[9];
+ uint frames;
+ bool seamless;
+};
+
+class MoviePlayer {
+private:
+ Sword2Engine *_vm;
+ Audio::Mixer *_snd;
+ OSystem *_sys;
+
+ byte *_textSurface;
+
+ Audio::SoundHandle _leadOutHandle;
+
+ uint _leadOutFrame;
+ bool _seamless;
+
+ static struct MovieInfo _movies[];
+
+ void openTextObject(MovieTextObject *obj);
+ void closeTextObject(MovieTextObject *obj);
+ void drawTextObject(AnimationState *anim, MovieTextObject *obj);
+
+ void playMPEG(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen);
+ void playDummy(const char *filename, MovieTextObject *text[], byte *leadOut, uint32 leadOutLen);
+
+public:
+ MoviePlayer(Sword2Engine *vm);
+ int32 play(const char *filename, MovieTextObject *text[], int32 leadInRes, int32 leadOutRes);
+};
+
+} // End of namespace Sword2
+
+#endif