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author | Torbjörn Andersson | 2009-05-20 04:07:34 +0000 |
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committer | Torbjörn Andersson | 2009-05-20 04:07:34 +0000 |
commit | 358b1a7c7ea08e60c88e7318345494d3e775cda2 (patch) | |
tree | 271e0547b5a1614c9aff21ee2168b0142ed7b8f5 /engines/sword2/animation.h | |
parent | 40dd214789ec627624a7703798907b7afbf50b8e (diff) | |
download | scummvm-rg350-358b1a7c7ea08e60c88e7318345494d3e775cda2.tar.gz scummvm-rg350-358b1a7c7ea08e60c88e7318345494d3e775cda2.tar.bz2 scummvm-rg350-358b1a7c7ea08e60c88e7318345494d3e775cda2.zip |
Removed the "seamless" flag. It was something I added to cope with the fade
in/out behaviour of the MPEG cutscene player, and no longer seems to be needed.
svn-id: r40734
Diffstat (limited to 'engines/sword2/animation.h')
-rw-r--r-- | engines/sword2/animation.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h index cfb1ecf1b1..9586b24c47 100644 --- a/engines/sword2/animation.h +++ b/engines/sword2/animation.h @@ -61,7 +61,6 @@ struct MovieText { struct MovieInfo { const char *name; int frames; - bool seamless; }; class DXADecoderWithSound : public Graphics::DXADecoder { |