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author | Fabio Battaglia | 2009-04-07 19:52:46 +0000 |
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committer | Fabio Battaglia | 2009-04-07 19:52:46 +0000 |
commit | dc9c538a62d64b40c3a39a673d2f680fa9422f41 (patch) | |
tree | da10a2ff6b6804e714fb124aac805445fe204058 /engines/sword2/anims.cpp | |
parent | b80abe318d65679d5c0cd8a94a8c106534d240ea (diff) | |
download | scummvm-rg350-dc9c538a62d64b40c3a39a673d2f680fa9422f41.tar.gz scummvm-rg350-dc9c538a62d64b40c3a39a673d2f680fa9422f41.tar.bz2 scummvm-rg350-dc9c538a62d64b40c3a39a673d2f680fa9422f41.zip |
Sword2: PSX version support, and GMM loading/saving
svn-id: r39896
Diffstat (limited to 'engines/sword2/anims.cpp')
-rw-r--r-- | engines/sword2/anims.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/anims.cpp b/engines/sword2/anims.cpp index 1bf3967047..dae300d0bd 100644 --- a/engines/sword2/anims.cpp +++ b/engines/sword2/anims.cpp @@ -103,7 +103,7 @@ int Router::doAnimate(byte *ob_logic, byte *ob_graph, int32 animRes, bool revers // point to anim header anim_head.read(_vm->fetchAnimHeader(anim_file)); - + // now running an anim, looping back to this call again obLogic.setLooping(1); obGraph.setAnimResource(animRes); |