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author | Eugene Sandulenko | 2016-03-05 14:25:56 +0100 |
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committer | Eugene Sandulenko | 2016-03-05 14:25:56 +0100 |
commit | 23d74fddb4a8c08c9557ba7ea1293c7ab4147268 (patch) | |
tree | 11acfcee5e09aa4dc85544dd3490463bae5ad7d6 /engines/sword2/configure.engine | |
parent | 8b3f27753ea456639923d830eecdd781df1faded (diff) | |
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CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
Diffstat (limited to 'engines/sword2/configure.engine')
-rw-r--r-- | engines/sword2/configure.engine | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/configure.engine b/engines/sword2/configure.engine index 7153605433..a794e7287c 100644 --- a/engines/sword2/configure.engine +++ b/engines/sword2/configure.engine @@ -1,3 +1,3 @@ # This file is included from the main "configure" script # add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] -add_engine sword2 "Broken Sword II" yes +add_engine sword2 "Broken Sword II" yes "" "" "highres" |