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author | Fabio Battaglia | 2009-04-07 19:52:46 +0000 |
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committer | Fabio Battaglia | 2009-04-07 19:52:46 +0000 |
commit | dc9c538a62d64b40c3a39a673d2f680fa9422f41 (patch) | |
tree | da10a2ff6b6804e714fb124aac805445fe204058 /engines/sword2/controls.cpp | |
parent | b80abe318d65679d5c0cd8a94a8c106534d240ea (diff) | |
download | scummvm-rg350-dc9c538a62d64b40c3a39a673d2f680fa9422f41.tar.gz scummvm-rg350-dc9c538a62d64b40c3a39a673d2f680fa9422f41.tar.bz2 scummvm-rg350-dc9c538a62d64b40c3a39a673d2f680fa9422f41.zip |
Sword2: PSX version support, and GMM loading/saving
svn-id: r39896
Diffstat (limited to 'engines/sword2/controls.cpp')
-rw-r--r-- | engines/sword2/controls.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/sword2/controls.cpp b/engines/sword2/controls.cpp index 2596fe594e..2de831aebf 100644 --- a/engines/sword2/controls.cpp +++ b/engines/sword2/controls.cpp @@ -268,6 +268,13 @@ Dialog::Dialog(Sword2Engine *vm) // Usually the mouse pointer will already be "normal", but not always. _vm->_mouse->setMouse(NORMAL_MOUSE_ID); + + // Force mouse mode as system menu: normally not needed, + // but value is not correct in case of game start dialog + // (when asking to restart or load a game). + // This is forced to avoid GMM loading/saving being enabled + // during initial dialog. + _vm->_mouse->setMouseMode(MOUSE_system_menu); } Dialog::~Dialog() { |