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author | athrxx | 2011-05-15 23:07:04 +0200 |
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committer | athrxx | 2011-05-15 23:23:10 +0200 |
commit | 0001b7a12bcf0c63ed284409051ec379cfb9a08c (patch) | |
tree | 7d3f15b4fe868b7a4a4b656a26940cd6aa510f11 /engines/sword2/debug.cpp | |
parent | 7ba345be57c4e8f98d4cad2dcc64a088d60ed9ff (diff) | |
download | scummvm-rg350-0001b7a12bcf0c63ed284409051ec379cfb9a08c.tar.gz scummvm-rg350-0001b7a12bcf0c63ed284409051ec379cfb9a08c.tar.bz2 scummvm-rg350-0001b7a12bcf0c63ed284409051ec379cfb9a08c.zip |
SCUMM: fix imuse bugs #1315950 and #761637
- Revert guesswork fix for bug #761637 which caused bug #1315950
- Add missing clear_queue() call to stopAllSounds_internal(). This is taken from INDY4 / MONKEY2 disasm. Someone with a SAMXMAX or DOTT disasm might want to check whether this is correct for these targets, too.
- Old FOA savegames saved after the Dr. Ubermann death scene (= during the ending sequence) will still be bugged, since the messed up imuse trigger/command queue gets restored from the savegame.
Diffstat (limited to 'engines/sword2/debug.cpp')
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