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author | Torbjörn Andersson | 2009-02-21 15:07:05 +0000 |
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committer | Torbjörn Andersson | 2009-02-21 15:07:05 +0000 |
commit | 6e2848ff9825125f43c67a59ad4c922398d9255c (patch) | |
tree | 77d98638d2a90088c30844850ca3fba7e3f7fcb4 /engines/sword2/logic.h | |
parent | 34f90ac043230f049c58aaaf843ac347e0fc5c21 (diff) | |
download | scummvm-rg350-6e2848ff9825125f43c67a59ad4c922398d9255c.tar.gz scummvm-rg350-6e2848ff9825125f43c67a59ad4c922398d9255c.tar.bz2 scummvm-rg350-6e2848ff9825125f43c67a59ad4c922398d9255c.zip |
Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
a subtitle colour regression, but mainly it simplifies the code. The "dummy"
player has been removed. There are almost certainly regressions, but I'm hoping
it's stable enough for testing now.
svn-id: r38697
Diffstat (limited to 'engines/sword2/logic.h')
-rw-r--r-- | engines/sword2/logic.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/logic.h b/engines/sword2/logic.h index b98b369982..bd89e50e46 100644 --- a/engines/sword2/logic.h +++ b/engines/sword2/logic.h @@ -86,7 +86,7 @@ private: // keeps count of number of text lines to disaply during the sequence uint32 _sequenceTextLines; - SequenceTextInfo _sequenceTextList[MAX_SEQUENCE_TEXT_LINES]; + MovieText _sequenceTextList[MAX_SEQUENCE_TEXT_LINES]; // when not playing a wav we calculate the speech time based upon // length of ascii |