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authorTorbjörn Andersson2009-02-21 15:07:05 +0000
committerTorbjörn Andersson2009-02-21 15:07:05 +0000
commit6e2848ff9825125f43c67a59ad4c922398d9255c (patch)
tree77d98638d2a90088c30844850ca3fba7e3f7fcb4 /engines/sword2/logic.h
parent34f90ac043230f049c58aaaf843ac347e0fc5c21 (diff)
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Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
a subtitle colour regression, but mainly it simplifies the code. The "dummy" player has been removed. There are almost certainly regressions, but I'm hoping it's stable enough for testing now. svn-id: r38697
Diffstat (limited to 'engines/sword2/logic.h')
-rw-r--r--engines/sword2/logic.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/logic.h b/engines/sword2/logic.h
index b98b369982..bd89e50e46 100644
--- a/engines/sword2/logic.h
+++ b/engines/sword2/logic.h
@@ -86,7 +86,7 @@ private:
// keeps count of number of text lines to disaply during the sequence
uint32 _sequenceTextLines;
- SequenceTextInfo _sequenceTextList[MAX_SEQUENCE_TEXT_LINES];
+ MovieText _sequenceTextList[MAX_SEQUENCE_TEXT_LINES];
// when not playing a wav we calculate the speech time based upon
// length of ascii