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author | Max Horn | 2010-01-03 21:20:05 +0000 |
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committer | Max Horn | 2010-01-03 21:20:05 +0000 |
commit | df81b68967d379c527b60c4bca2203a88c4be5d9 (patch) | |
tree | 3ad20ee0a511ec37e96679bc80a5867634c6edd9 /engines/sword2/memory.cpp | |
parent | d13b23d688c51849509de267fa469af7334a94f9 (diff) | |
download | scummvm-rg350-df81b68967d379c527b60c4bca2203a88c4be5d9.tar.gz scummvm-rg350-df81b68967d379c527b60c4bca2203a88c4be5d9.tar.bz2 scummvm-rg350-df81b68967d379c527b60c4bca2203a88c4be5d9.zip |
Change BS 1 & 2 to I & II (see discussion on -devel)
svn-id: r46951
Diffstat (limited to 'engines/sword2/memory.cpp')
-rw-r--r-- | engines/sword2/memory.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/memory.cpp b/engines/sword2/memory.cpp index 5ca484343c..cd36f9a19b 100644 --- a/engines/sword2/memory.cpp +++ b/engines/sword2/memory.cpp @@ -31,7 +31,7 @@ // with our PocketPC version. // // There is one thing that prevents us from replacing the whole memory manager -// with the standard memory allocation functions: Broken Sword 2 absolutely, +// with the standard memory allocation functions: Broken Sword II absolutely, // positively needs to be able to encode pointers as 32-bit integers. The // original engine did this simply by casting between pointers and integers, // but as far as I know that's not a very portable thing to do. |