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authorMax Horn2010-01-03 21:20:05 +0000
committerMax Horn2010-01-03 21:20:05 +0000
commitdf81b68967d379c527b60c4bca2203a88c4be5d9 (patch)
tree3ad20ee0a511ec37e96679bc80a5867634c6edd9 /engines/sword2/memory.cpp
parentd13b23d688c51849509de267fa469af7334a94f9 (diff)
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Change BS 1 & 2 to I & II (see discussion on -devel)
svn-id: r46951
Diffstat (limited to 'engines/sword2/memory.cpp')
-rw-r--r--engines/sword2/memory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword2/memory.cpp b/engines/sword2/memory.cpp
index 5ca484343c..cd36f9a19b 100644
--- a/engines/sword2/memory.cpp
+++ b/engines/sword2/memory.cpp
@@ -31,7 +31,7 @@
// with our PocketPC version.
//
// There is one thing that prevents us from replacing the whole memory manager
-// with the standard memory allocation functions: Broken Sword 2 absolutely,
+// with the standard memory allocation functions: Broken Sword II absolutely,
// positively needs to be able to encode pointers as 32-bit integers. The
// original engine did this simply by casting between pointers and integers,
// but as far as I know that's not a very portable thing to do.