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author | Torbjörn Andersson | 2008-05-23 17:54:47 +0000 |
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committer | Torbjörn Andersson | 2008-05-23 17:54:47 +0000 |
commit | 4b06f42ff339cc79eb17aa75140987c1426e405a (patch) | |
tree | 277e4da99e55eaa6bb912b871afbeda9c5f6d3c3 /engines/sword2/mouse.h | |
parent | 18b3e3a4ba09a886e7ad78c5b3d17ece3ee97940 (diff) | |
download | scummvm-rg350-4b06f42ff339cc79eb17aa75140987c1426e405a.tar.gz scummvm-rg350-4b06f42ff339cc79eb17aa75140987c1426e405a.tar.bz2 scummvm-rg350-4b06f42ff339cc79eb17aa75140987c1426e405a.zip |
Initial implementation of pauseEngineIntern(). There are issues, though, since
the engine doesn't always allow the game to be paused, and some things (GUI,
movie cutscenes, credits, ...) are outside the main engine loop.
svn-id: r32232
Diffstat (limited to 'engines/sword2/mouse.h')
-rw-r--r-- | engines/sword2/mouse.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sword2/mouse.h b/engines/sword2/mouse.h index 09ac9ced20..b87129ac7f 100644 --- a/engines/sword2/mouse.h +++ b/engines/sword2/mouse.h @@ -211,8 +211,7 @@ public: uint32 getMouseTouching() { return _mouseTouching; } void setMouseTouching(uint32 touching) { _mouseTouching = touching; } - void pauseGame(); - void unpauseGame(); + void pauseEngine(bool pause); void setMouse(uint32 res); void setLuggage(uint32 res); |