diff options
author | Torbjörn Andersson | 2009-03-07 21:38:34 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2009-03-07 21:38:34 +0000 |
commit | c73740f2c008ccad4d58f5a9a4d70eb87cea3708 (patch) | |
tree | 525071a3974943bd21d93bfa7ff069a557d98d57 /engines/sword2/music.cpp | |
parent | e7defa3820df233866f364edb35c58c7f9835464 (diff) | |
download | scummvm-rg350-c73740f2c008ccad4d58f5a9a4d70eb87cea3708.tar.gz scummvm-rg350-c73740f2c008ccad4d58f5a9a4d70eb87cea3708.tar.bz2 scummvm-rg350-c73740f2c008ccad4d58f5a9a4d70eb87cea3708.zip |
Added comment about a possible FIXME.
svn-id: r39207
Diffstat (limited to 'engines/sword2/music.cpp')
-rw-r--r-- | engines/sword2/music.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sword2/music.cpp b/engines/sword2/music.cpp index 8f5b951783..92af3d9276 100644 --- a/engines/sword2/music.cpp +++ b/engines/sword2/music.cpp @@ -160,6 +160,11 @@ static Audio::AudioStream *getAudioStream(SoundFileHandle *fh, const char *base, } } + // FIXME: In the forest maze on Zombie Island, the scripts will often + // try to play song 451, which doesn't exist. We could easily substitute + // another for it here, but which one? There are roughly 250 musical + // cues to choose from. + uint32 pos = fh->idxTab[id * 3 + 0]; uint32 len = fh->idxTab[id * 3 + 1]; uint32 enc_len = fh->idxTab[id * 3 + 2]; |