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authorTorbjörn Andersson2009-12-09 06:33:00 +0000
committerTorbjörn Andersson2009-12-09 06:33:00 +0000
commit8ec098d016c80e79793815bca12282ea338bad6a (patch)
tree35cb68e1c05a2ebc16fd88f79b109bd1f5252b64 /engines/sword2/render.cpp
parent4218d3f037da0c050d5b2d99de69c0f1ff29bc3e (diff)
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Fixed some simple cppcheck warnings.
svn-id: r46303
Diffstat (limited to 'engines/sword2/render.cpp')
-rw-r--r--engines/sword2/render.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp
index 6123986367..05b50f189e 100644
--- a/engines/sword2/render.cpp
+++ b/engines/sword2/render.cpp
@@ -596,8 +596,10 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) {
return RDERR_OUTOFMEMORY;
_blockSurfaces[_layer] = (BlockSurface **)calloc(_xBlocks[_layer] * _yBlocks[_layer], sizeof(BlockSurface *));
- if (!_blockSurfaces[_layer])
+ if (!_blockSurfaces[_layer]) {
+ free(tileChunk);
return RDERR_OUTOFMEMORY;
+ }
// Group PSX background (64x32, when stretched vertically) tiles together,
// to make them compatible with pc version (composed by 64x64 tiles)