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authorJohannes Schickel2011-04-17 16:26:30 +0200
committerJohannes Schickel2011-04-17 16:26:30 +0200
commitaca673372189a6a44de75a6808396d3e3fd4072d (patch)
tree742d23fd9f879c15f9f5a688b5688e5349f2a2b7 /engines/sword2/render.cpp
parenta2a22980d8e23bec6e1224d3615872a52ba1a469 (diff)
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GROOVIE: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
Groovie seems to use Graphics::Surface also to store YUV data, I used a fake PixelFormat setup there and added a TODO about it.
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