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| author | Bastien Bouclet | 2018-02-04 21:37:24 +0100 |
|---|---|---|
| committer | Bastien Bouclet | 2018-02-04 21:37:24 +0100 |
| commit | fc46db8263af534f2a584bf9098989b15cc0100e (patch) | |
| tree | 2ef6273fd4bbe2fd653cec3a96b818ef58e923f1 /engines/sword2/render.cpp | |
| parent | 19bd3fead832efe2a7fe0fbca4a5e34f2207e3c5 (diff) | |
| download | scummvm-rg350-fc46db8263af534f2a584bf9098989b15cc0100e.tar.gz scummvm-rg350-fc46db8263af534f2a584bf9098989b15cc0100e.tar.bz2 scummvm-rg350-fc46db8263af534f2a584bf9098989b15cc0100e.zip | |
PS3: Use -mno-fp-in-toc instead of -mminimal-toc
-mno-fp-in-toc is enough not to overflow the TOC. According to the GCC
documentation this allows for faster code to be generated than with
-mminimal-toc.
Diffstat (limited to 'engines/sword2/render.cpp')
0 files changed, 0 insertions, 0 deletions
