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authorD G Turner2019-10-20 17:09:58 +0100
committerD G Turner2019-10-20 17:09:58 +0100
commit8b7a71a3f64d22a57cd984a7bda20b633588c811 (patch)
tree835e957e52e66979608411ff35cf4df079183b38 /engines/sword2/saveload.cpp
parent5b25531e96827967c58f26f1aa5f5a3c98a44113 (diff)
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SWORD2: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
Diffstat (limited to 'engines/sword2/saveload.cpp')
-rw-r--r--engines/sword2/saveload.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sword2/saveload.cpp b/engines/sword2/saveload.cpp
index 34f99923f7..05e8b5a12a 100644
--- a/engines/sword2/saveload.cpp
+++ b/engines/sword2/saveload.cpp
@@ -300,6 +300,8 @@ uint32 Sword2Engine::restoreFromBuffer(byte *buffer, uint32 size) {
case 1575: // NicMegaC:
scriptNo = 10; // script no.10 - 'player_is_nicoC'
break;
+ default:
+ break;
}
_logic->runResScript(CUR_PLAYER_ID, scriptNo);