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authorTorbjörn Andersson2006-07-08 11:42:07 +0000
committerTorbjörn Andersson2006-07-08 11:42:07 +0000
commit5658e71f4d7c2245098316434db2f239871e9f05 (patch)
tree485e494fe9ca53f0346d8468c27a7dd9d06bed5e /engines/sword2/screen.h
parent6ed462e06febcd060348d66a8779362a5b2bc89b (diff)
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Added support for DXA cutscenes, while still retaining support for the old MPEG
cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and cleanups were made in this process, and there may very well be regressions, but it should be stable enough to commit. svn-id: r23420
Diffstat (limited to 'engines/sword2/screen.h')
-rw-r--r--engines/sword2/screen.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/sword2/screen.h b/engines/sword2/screen.h
index 1a393e53a4..d5a01485fa 100644
--- a/engines/sword2/screen.h
+++ b/engines/sword2/screen.h
@@ -428,10 +428,6 @@ public:
void plotPoint(int x, int y, uint8 colour);
void drawLine(int x0, int y0, int x1, int y1, uint8 colour);
-#ifdef BACKEND_8BIT
- void plotYUV(byte *lut, int width, int height, byte *const *dat);
-#endif
-
void rollCredits();
void splashScreen();
};