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author | Filippos Karapetis | 2016-01-08 00:45:38 +0200 |
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committer | Filippos Karapetis | 2016-01-08 02:01:27 +0200 |
commit | 5b5efd4cbe4a592c654788c612f7229ee45822a0 (patch) | |
tree | 9d6bbcd352ad3d5f267a3f41d48172644aa22f43 /engines/sword2/sound.h | |
parent | 5151ec0fe0c132e9e3421e51b2aaa2d16d47a464 (diff) | |
download | scummvm-rg350-5b5efd4cbe4a592c654788c612f7229ee45822a0.tar.gz scummvm-rg350-5b5efd4cbe4a592c654788c612f7229ee45822a0.tar.bz2 scummvm-rg350-5b5efd4cbe4a592c654788c612f7229ee45822a0.zip |
LAB: Use the same text rect in monitors for DOS and Windows versions
The Windows rectangle looks better than the DOS one, with some small
spacing on the top left. This is a minor enhancement, and it does help
to make the monitors slightly better. Also, this helps us clean up the
monitor code a bit
Diffstat (limited to 'engines/sword2/sound.h')
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