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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/sword2/sprite.cpp | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/sword2/sprite.cpp')
-rw-r--r-- | engines/sword2/sprite.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/sword2/sprite.cpp b/engines/sword2/sprite.cpp index 5a45c19ab6..7d45f8df4e 100644 --- a/engines/sword2/sprite.cpp +++ b/engines/sword2/sprite.cpp @@ -528,8 +528,11 @@ int32 Screen::drawSprite(SpriteInfo *s) { decompData = decompressHIF(s->data, tempBuf); // Check that we correctly decompressed data - if (!decompData) + if (!decompData) { + free(tempBuf); + return RDERR_DECOMPRESSION; + } s->w = (decompData / (s->h / 2)) * 2; byte *tempBuf2 = (byte *)malloc(s->w * s->h * 10); @@ -571,8 +574,11 @@ int32 Screen::drawSprite(SpriteInfo *s) { uint32 decompData = decompressHIF(s->data, tempBuf); // Check that we correctly decompressed data - if (!decompData) + if (!decompData) { + free(tempBuf); + return RDERR_DECOMPRESSION; + } s->w = (decompData / (s->h / 2)); sprite = (byte *)malloc(s->w * s->h); |