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authorMax Horn2010-07-17 18:38:42 +0000
committerMax Horn2010-07-17 18:38:42 +0000
commit1d4c82885ddcc0442671c863eef643aef2dc7dda (patch)
treeaba7524c27208b07bbf2e0e598b3d1b9fd21d769 /engines/sword2/sword2.cpp
parent625af1260b2b6a28b57726564547d740fce35cad (diff)
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DEBUGGER: Simplify how our console debugger works / is used
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r--engines/sword2/sword2.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 29f567d7ef..1060dcf728 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -458,8 +458,7 @@ Common::Error Sword2Engine::run() {
_screen->initialiseRenderCycle();
while (1) {
- if (_debugger->isAttached())
- _debugger->onFrame();
+ _debugger->onFrame();
#ifdef SWORD2_DEBUG
if (_stepOneCycle) {