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author | Max Horn | 2008-09-07 22:10:58 +0000 |
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committer | Max Horn | 2008-09-07 22:10:58 +0000 |
commit | 2bc093828f0c626c7dd57f9cb300284b8563e411 (patch) | |
tree | db05cf763dd73e0f413648e7b62863b104af220b /engines/sword2/sword2.cpp | |
parent | 3c48fb7eaec11a81ee90577ee2e94bfa209aee69 (diff) | |
download | scummvm-rg350-2bc093828f0c626c7dd57f9cb300284b8563e411.tar.gz scummvm-rg350-2bc093828f0c626c7dd57f9cb300284b8563e411.tar.bz2 scummvm-rg350-2bc093828f0c626c7dd57f9cb300284b8563e411.zip |
Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r-- | engines/sword2/sword2.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index a171cc0c41..390db0d275 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -230,12 +230,12 @@ namespace Sword2 { Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) { // Add default file directories - Common::File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); - Common::File::addDefaultDirectory(_gameDataPath + "SWORD2/"); - Common::File::addDefaultDirectory(_gameDataPath + "VIDEO/"); - Common::File::addDefaultDirectory(_gameDataPath + "clusters/"); - Common::File::addDefaultDirectory(_gameDataPath + "sword2/"); - Common::File::addDefaultDirectory(_gameDataPath + "video/"); + Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2")); + Common::File::addDefaultDirectory(_gameDataDir.getChild("video")); if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo")) _features = GF_DEMO; |