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authordhewg2011-03-19 15:09:48 +0100
committerdhewg2011-03-19 16:49:16 +0100
commit606ac754cb7a15ef9e736eb6aacc710ccd2cc834 (patch)
tree627f0329397bba7b2cc0156e0c21ff113ed49408 /engines/sword2/sword2.cpp
parent02956eaf0b220fb7395ee82971c26cb3e4502d8d (diff)
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SWORD2: Cleanup syncSoundSettings()
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r--engines/sword2/sword2.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 9c67fcdf25..7ad021b3a5 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -319,11 +319,10 @@ void Sword2Engine::registerDefaultSettings() {
}
void Sword2Engine::syncSoundSettings() {
+ Engine::syncSoundSettings();
+
bool mute = ConfMan.getBool("mute");
- _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, mute ? 0 : ConfMan.getInt("music_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, mute ? 0 : ConfMan.getInt("speech_volume"));
- _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, mute ? 0 : ConfMan.getInt("sfx_volume"));
setSubtitles(ConfMan.getBool("subtitles"));
// Our own settings dialog can mute the music, speech and sound effects