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authorFilippos Karapetis2009-02-15 13:29:48 +0000
committerFilippos Karapetis2009-02-15 13:29:48 +0000
commit781d7da6b1f0ff9ad7dd4b28b51ed1e3064d222b (patch)
tree91569e4d8abee185ba91875718afee94dc20a0f4 /engines/sword2/sword2.cpp
parent47a1cd754586a8f61381db7ac7147987bbaa27dc (diff)
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Applied my patch for the BS1/2 video player
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r--engines/sword2/sword2.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 9fdc10123d..71a949fe88 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -252,9 +252,11 @@ Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKS"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2"));
Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
+ Common::File::addDefaultDirectory(_gameDataDir.getChild("smacks"));
if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo"))
_features = GF_DEMO;