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author | Johannes Schickel | 2009-05-24 15:17:42 +0000 |
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committer | Johannes Schickel | 2009-05-24 15:17:42 +0000 |
commit | b3c6751b9b7fc1401fd5e87a034cdaec92b67b20 (patch) | |
tree | aa00dba58fb88ea2e095b886963370c7290c692b /engines/sword2/sword2.cpp | |
parent | 7c1eb057146af11793c627327f3fefe309d27fbb (diff) | |
download | scummvm-rg350-b3c6751b9b7fc1401fd5e87a034cdaec92b67b20.tar.gz scummvm-rg350-b3c6751b9b7fc1401fd5e87a034cdaec92b67b20.tar.bz2 scummvm-rg350-b3c6751b9b7fc1401fd5e87a034cdaec92b67b20.zip |
Strip trailing whitespaces in the whole code base.
svn-id: r40867
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r-- | engines/sword2/sword2.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 54c646c326..01e6d432cf 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -473,11 +473,11 @@ Common::Error Sword2Engine::run() { // Handle GMM Loading if (_gmmLoadSlot != -1) { - + // Hide mouse cursor and fade screen _mouse->hideMouse(); _screen->fadeDown(); - + // Clean up and load game _logic->_router->freeAllRouteMem(); |