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authorMax Horn2008-02-02 00:54:52 +0000
committerMax Horn2008-02-02 00:54:52 +0000
commitdc979b03cf915ab10a6cf76bdb22f1f95b12612e (patch)
tree15a50ca3f6991733dcbe1dcaed63ee1f17f8e6ed /engines/sword2/sword2.cpp
parent249877fa82e6af59e6084bb3fa92cda49fb281aa (diff)
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New MetaEngine class (work in progress to replace the current Engine plugin API with a more object oriented approach)
svn-id: r30726
Diffstat (limited to 'engines/sword2/sword2.cpp')
-rw-r--r--engines/sword2/sword2.cpp32
1 files changed, 26 insertions, 6 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index e8c3166948..af4474cd87 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -35,6 +35,8 @@
#include "common/events.h"
#include "common/system.h"
+#include "engines/metaengine.h"
+
#include "sword2/sword2.h"
#include "sword2/defs.h"
#include "sword2/header.h"
@@ -68,7 +70,23 @@ static const GameSettings sword2_settings[] = {
} // End of namespace Sword2
-GameList Engine_SWORD2_gameIDList() {
+class Sword2MetaEngine : public MetaEngine {
+public:
+ virtual const char *getName() const {
+ return "Broken Sword 2";
+ }
+ virtual const char *getCopyright() const {
+ return "Broken Sword Games (C) Revolution";
+ }
+
+ virtual GameList getSupportedGames() const;
+ virtual GameDescriptor findGame(const char *gameid) const;
+ virtual GameList detectGames(const FSList &fslist) const;
+
+ virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
+};
+
+GameList Sword2MetaEngine::getSupportedGames() const {
const Sword2::GameSettings *g = Sword2::sword2_settings;
GameList games;
while (g->gameid) {
@@ -78,7 +96,7 @@ GameList Engine_SWORD2_gameIDList() {
return games;
}
-GameDescriptor Engine_SWORD2_findGameID(const char *gameid) {
+GameDescriptor Sword2MetaEngine::findGame(const char *gameid) const {
const Sword2::GameSettings *g = Sword2::sword2_settings;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
@@ -88,7 +106,7 @@ GameDescriptor Engine_SWORD2_findGameID(const char *gameid) {
return GameDescriptor(g->gameid, g->description);
}
-GameList Engine_SWORD2_detectGames(const FSList &fslist) {
+GameList Sword2MetaEngine::detectGames(const FSList &fslist) const {
GameList detectedGames;
const Sword2::GameSettings *g;
FSList::const_iterator file;
@@ -123,7 +141,7 @@ GameList Engine_SWORD2_detectGames(const FSList &fslist) {
if (0 == scumm_stricmp("clusters", fileName)) {
FSList recList;
if (file->getChildren(recList, FilesystemNode::kListAll)) {
- GameList recGames(Engine_SWORD2_detectGames(recList));
+ GameList recGames(detectGames(recList));
if (!recGames.empty()) {
detectedGames.push_back(recGames);
break;
@@ -138,7 +156,7 @@ GameList Engine_SWORD2_detectGames(const FSList &fslist) {
return detectedGames;
}
-PluginError Engine_SWORD2_create(OSystem *syst, Engine **engine) {
+PluginError Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) const {
assert(syst);
assert(engine);
@@ -150,7 +168,7 @@ PluginError Engine_SWORD2_create(OSystem *syst, Engine **engine) {
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
- GameList detectedGames = Engine_SWORD2_detectGames(fslist);
+ GameList detectedGames = detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid() == gameid) {
@@ -162,6 +180,8 @@ PluginError Engine_SWORD2_create(OSystem *syst, Engine **engine) {
return kNoGameDataFoundError;
}
+META_COMPATIBLITY_WRAPPER(SWORD2, Sword2MetaEngine);
+
REGISTER_PLUGIN(SWORD2, "Broken Sword 2", "Broken Sword Games (C) Revolution");
namespace Sword2 {